Gameplay Changes

Intro

Your Dungeon Masters would like game sessions to be fun and enjoyable for everyone, so we’re changing a few things (more basic for gameplay than races or classes, like dice-rolling stuff).

Skills

We will be using all skills from D&D 3.5. However, we are condensing a few of those skills that are practically the same thing anyway. All credit for the condensing goes to Emily, a DM in the Mount Holyoke College Role-playing club, Renegades.

Acrobatics

Condenses: Balance, Jump, Tumble
Special Note: Only those who have “tumble” listed as a class skill can use Acrobatics to move through an opponent’s threatened area or occupied space.
Special Note: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively, instead of the usual +2, and a +6 dodge bonus to AC when taking total defense action, instead of the usual +4.

Fly

New Skill: Used when flying (duh), replaces Maneuverability scores (Info Here)

Represents are skilled at flying, either through the use of wings or magic, and you can perform daring maneuvers while airborne. Note that this skill does not give you the ability to fly.

GM Note: This is extremely similar to Pilot (Dex), except that it does not require a flying machine. Think of it as piloting yourself.

Perception

Condenses: Listen, Spot, Search (also covers smell, taste, touch)
Special Note: Race 4’s get a +2 bonus on Perception checks. Those who choose the Perception Concentration get a +8 bonus on Perception checks (also, duh).

Stealth

Condenses: Hide, Move Silently

Acquiring Skills & Class Skills

If one of the condensed skills is a class skill for you, then the new skill replaces it.

Background Points

Don’t worry about background points. When creating your character, you can choose 3 traits. Submit a backstory about your character, and we (your GM’s) will award points to spend on traits (or special feats) as we see fit.

Wealth Bonus

You have two options concerning Wealth and Money. You can either have 100 gp at the start of game, equivalent to 20 Purchase DC, or you can go by the book’s rules concerning the Wealth Bonus. You cannot use a mixture of both.

Wealth Conversion Chart

Purchase DC gp, sp, cp
2 2 sp, 5 cp
3 3 sp
4 1 gp
5 1 gp, 5 sp
6 2 gp
7 2 gp, 7 sp, 5 cp
8 3 gp, 5 sp
9 4 gp, 5 sp
10 6 gp
11 7 gp, 5sp
12 10 gp
13 13 gp, 7 sp, 5 cp
14 17 gp, 5 sp
15 25 gp
16 32 gp, 5 sp
17 45 gp
18 60 gp
19 75 gp
20 100 gp

The rest of the conversion chart can be found on pg. 135 of the OGL Steampunk book.

As usual, 1 gp = 10 sp = 100 cp.

If you have any questions, suggestions, or comments, please message or send an email to your GM’s. Feel free to use the forums or the comment areas on this site for discussion.

Gameplay Changes

Eloquent Empire Lilykit